
Shader Artist
WORK DESCRIPTION
- Developing shaders for 3DCG games, particularly shaders for characters
- General technical work required in game graphics production
- Researching and proposing graphic expression techniques
- General work as a 3D artist
REQUIREMENTS
- Shader production using real-time physics based rendering
- Production of multifunctional shaders with special effects and animations
- Experience in finalizing and adjusting quality of final deliverables
- Work experience in building pipelines for medium to large-sized teams and managing rendering quality/optimization
PREFERRED QUALIFICATIONS
- Knowledge of mathematical and physics-based graphics code and generation
- Experience in creating effects using Houdini, etc.
HOW TO APPLY
- Click on the “Apply” button on this page and submit the required documents.
- If the file size is too large, please use a cloud storage service or video sharing service and send us the link.
- You are responsible for making necessary arrangements for any access restriction or limitation settings.
- You are responsible for any charges or fees that may incur during your application process.
REQUIRED DOCUMENTS
- Japanese CV (Rirekisho with photo) ※if available
- CV with the following information:
- Please specify the tools you are good at using and the number of years you have used them in practice.
- Please specify all of the game titles you have been involved in the past and the details of your duties.
- Please list the game or video titles that you feel are expressed the most wonderfully at the moment in your job. Also, state the reason for this briefly.
- List one of the latest technology trends related to your job that has attracted your attention. Also, state the reason for this briefly.
- Briefly specify the game titles you had the most fun playing recently and why.
- Projects/Work Samples
Please submit any work that you would like to showcase. You may choose a method of your choice, but we can only accept digital data that can be viewed on Windows.
[EMPLOYMENT STATUS] Contract employee (promotion to FTE is possible)
[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
[WORK HOURS] Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.
[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave